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Unity cloud build export project version
Unity cloud build export project version






unity cloud build export project version
  1. UNITY CLOUD BUILD EXPORT PROJECT VERSION FOR ANDROID
  2. UNITY CLOUD BUILD EXPORT PROJECT VERSION ZIP
  3. UNITY CLOUD BUILD EXPORT PROJECT VERSION WINDOWS

zip package can then be uploaded to the Headjack CMS by adding a new template or updating an existing one.ĭon’t forget to define any custom variables used by your template. Additionally, the cloud build process builds all available scenes into the final app, so remove any scenes that are not used to make your final app as small as possible.Īfter that preparation you can export your template simply by using the menu option Headjack > Export Project as Template. Before generating your template package for uploading, make sure that all template assets are contained within the Assets/Template folder. In order to use Headjack Cloud Build with your custom template, it has to be uploaded to the Headjack CMS.

unity cloud build export project version

UNITY CLOUD BUILD EXPORT PROJECT VERSION FOR ANDROID

Local app builds for Android platforms are fully featured and can even be locally built for app store distribution. Use the cloud building option described below to get a build of your custom app with this proprietary player included, especially for app store builds. This proprietary library cannot be shipped with the Headjack SDK and as such is not included in local builds.

UNITY CLOUD BUILD EXPORT PROJECT VERSION WINDOWS

On the iOS and Windows platforms, a proprietary video player library is missing from local builds that is required for video streaming. One of the things you might notice in your newly built app is that an error pops up when attempting to stream video. Now build your app with the Unity build menu and install/ sideload your app as you would with any other app and enjoy your custom template in action.

unity cloud build export project version

Always click Apply Settings before building your app to make sure any platform-specific project settings are correctly set. The only difference between building a regular Unity app is to configure the Headjack Settings window correctly.ĭouble check the App ID and AUTH Key and select the Virtual Reality API and VR Device of your target platform. Locally building your custom template is almost the same as building any Unity project for the target platform, like making sure the app name, icon and version are correctly set, including all required scenes in the “Scenes In Build” list and switching to the right build platform. Here these options are explained further as well as what changes when building your app for app store distribution. After finishing up your custom Headjack template, you have two options for building your app for one of the supported platforms: locally in the Unity editor or using Headjack’s Cloud Build system.








Unity cloud build export project version